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Shadeguard Library: 36 Procedural Materials for Blender

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Shadeguard Library: 36 Procedural Materials for Blender

7 ratings

Introducing Shadeguard V.1 - A collection of 36 fully proceduraly generated materials for dynamic, detailed and realistic texturing in Blender 3D.


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Application

The applying process is very easy, just drag and drop the material from the Asset library to the mesh object and the material will do the rest.


Customization

You can use the properties to controll and adjust the material. This way you have the full controll over the material’s apperace and behaviour.


Attention to Detail

All materials are designed to deliver high details even when it comes to close up renders.


Procedural Materials vs Image Textures

Unlike pre-made or baked image textures over which you have little control, these materials were made with mathematical algorithms designed to simulate the behavior and properties of real materials within the 3D software. Therefore, any material can be customized in real-time, which will help users meet their desired material appearance.


Benefits

Procedural Materials allows you to:

  • Dynamically adjust any material property
  • Create different material variations
  • Add materials without seams & tiling
  • Have very high resolution
  • Use some materials without UV Unwrapping
  • Make Animated Materials and Effects

Descriptions

Each material has its own nodegroup with properties that you can use to adjust the material. Each property has its own description, which makes the navigation easier, even for those who never worked with procedural materials before.


Installation Process

Here’s how to install the Shadeguard Library to your asset manager, so you can access them everytime you open a new project

  1. Create new asset folder in your computer (In case you don't have one already)
  2. Copy the Shadeguard Library Blender file into that folder
  3. Open new blender project (MUST BE BLENDER 4.3 OR HIGHER!)
  4. Go to Edit > Preferences > File Paths and add new asset library by clicking ion the + icon. Then locate the asset folder you just created
  5. Close preferences, open the asset manager, choose the "Shadeguard Library" or the "Current File" and you will be able to see the materials
  6. Just drag the material and drop it on any object
  7. Enjoy!

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