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Anti-Tile Mapping

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Anti-Tile Mapping

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2 ratings

Ever had problems with texture repetition in your projects?

The Anti-Tile Nodegroup solves this issue by randomizing the rotation for each tile, which removes the repeating texture pattern and makes it look more natural and realistic.

How to use it

Instead of the mapping node, use the Anti-Tile Mapping node and connect it to the vector input of the individual image textures.

Then tweak the properties as you like to get rid of the repetition!




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